Bring Brian Mitsoda Back On Vampire: The Masquerade - Bloodlines 2

Bring Brian Mitsoda Back On Vampire: The Masquerade - Bloodlines 2

Started
August 19, 2020
Petition to
Bloodlines 1 Fans
Signatures: 1,917Next Goal: 2,500
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Why this petition matters

Started by David Griffin

Vampire: The Masquerade - Bloodlines 1 is a flawed masterpiece that was largely made possible by Brian Mitsoda's vision and writing. He was the main writer/lead narrative for both games. Now he has been fired without clear reason from Bloodlines 2. The fandom of Bloodlines is generally furious because we know he is integral to the quality and integrity of the first game's story. People are threatening refunding pre-orders and many ARE refunding pre-orders. Brian is the reason fans have any faith in this game. His statement makes it clear he is not okay with this decision too:



BRIAN MITSODA’S STATEMENT:
Until recently, I was the Narrative Lead on a videogame called Vampire the Masquerade: Bloodlines 2 for Hardsuit Labs, Inc being published by Paradox Interactive (which owns 30% of Hardsuit Labs). After almost five years involvement with the studio, I was suddenly terminated on 7/16/20.

That this came as a shock to me is underselling it. I’ve worked on Bloodlines 2 for almost five years. The story and main cast was initially conceived in my living room. I helped develop the pitch for Hardsuit Labs and helped pitch the project to Paradox in Las Vegas. I’ve been in charge of the narrative since the beginning, working long days and sometimes weekends to deliver a successor to Vampire the Masquerade: Bloodlines, and I’ve never been led to believe that I hadn’t succeeded. Very obviously, I have also been involved in the PR and marketing side of things, even though it was one of the most difficult parts for me. I’m a pretty private person – press and crowds tend to heavily trigger my social anxiety (which, if you’ve ever wondered about the gloves, they are “armor” that make me feel less exposed in situations that trigger my anxiety).

Bloodlines and the fandom of the game mean the world to me. So I lent my legacy with the franchise, my name, and my participation in marketing efforts for the game, even when it was intensely difficult and took a mental and physical toll. This is all because I wanted to do what was best for the game and the team.
The pride in the work, the fan expectations, and the support from co-workers who started out as fans kept me going through this long five years. And I’m incredibly disappointed and frustrated to say that this is where it ends for me on the project.

I was not part of the conversations that led to the decision to delay production, and to my knowledge, there were no delays caused by the Bloodlines 2 narrative development. I am confident and proud of the work that I and my team put forward. When that work will be seen and what form it will take is unknown to me.

It was a pleasure to work on this game and with many people at Hardsuit Labs and Paradox and I’m sorry I won’t be able to see it to the end. I spent years on some of the best characters and dialogue that I ever wrote. It’s meant a lot to hear from the Bloodlines community and I do hope that what’s finally delivered is as satisfying as I intended it to be. Thanks to all of you who supported me throughout the project.”

https://www.rockpapershotgun.com/2020/08/19/brian-mitsoda-has-been-fired-as-narrative-lead-on-bloodlines-2/?fbclid=IwAR1O1UAWye4cJZiMZjsZDjKq8QpX9Eg11T3s_NDjNjsLsM42q3ykGRJ8-6o



We, the fans of Bloodlines 1 and Bloodlines 2's main initial audience, beg Paradox Interactive and Hardsuit Labs to reverse this decision that has damaged the faith of fans in this sequel. At the very least, a reasonable explanation on why his termination happened is clearly needed.

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Signatures: 1,917Next Goal: 2,500
Support now
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Decision Makers

  • Bloodlines 1 Fans